From:SMS
To: Andy Robertson; Brett Davidson
|
Bearing in mind the comments, I thought
I'd send you a couple of more recent sketches.
Much the same design, but slightly more
'Baroque'.
I think I'm getting the hang of
it...
Best:
Smuzz |
From:Brett Davidson
To: Andy Robertson; SMS
Great!
Quibbles/praise follow:
"Scream" of the mask may be interpreted too literally. Perhaps needs to be altered? Horizontal louvres are too obvious...?
Diskos,
to be a practical weapon, needs to have its full perimeter or as much
of that as possible exposed. I also imagined it having a subtly
double-curved shaft, like a scythe (expediters as Grim Reapers - why
not?) - however, the dimensions and shape, I appreciate are subordinate
to composition. The implication that it is a double-ended weapon, the
heavy powerpack or whatever it is at the end opposite the blade is
interesting - never thought of it, but the martial arts taught to
expediters would no doubt involve the use of a diskos as an impact as
well as cutting weapon, so a substantial mass opposite the blade could
be handy. In some short story or other, I described training/use of the
thing and noted that there would be a lot of inertia tied up in a
rapidly spinning blade, and so combat would appear to be a rather
formalised dance... rather like Kendo...
Love the composition!
Ruff and helmet crest work for me. Love the "explosive" shape of the ground.
This
image doesn't need to be more complicated, as far as I'm concerned - I
leave this to your judgement, but depicting a specific incident with all
present, accounted for and in their appropriate poses is not an issue
for me. This says enough - as the drawings are a suite, we'll see the
faces of Meyr and Pallin elsewhere.
Cheers,
--B
From:Andy Robertson
To: Brett Davidson; SMS
Yeah, what he said.
Also, one notes there is no reason for all diskoses to
be the same size, shape, etc. In TNL it's a hand-and-a-half weapon -
may be used two handed or at a pinch one handed - and so must be about 3 ft long
or slightly longer. In some of John C Wright's stories it's like a
polearm, with a shaft at least six foot long. And the heavy
pommel/counterweight seen here is consistent with a one-handed weapon, but it's
all good.
However I agree with Brett about having the whole arc of
the blade exposed.
Additionally, the "below shoulder angle" sketch is
really fine. Lots of dynamic motion trapped in the
metal.
About armour:
Lames. Armour is essentially composed of
overlapping lames, which are ring-shaped, cylindrical, or slice-of-cone-ical
pieces of metal assembled to cover a limb or body; lames overlap
downward, that is, where two lames overlap, the larger lame goes on the
outside; lames may be partially cut away where the limb intersects the body or
another limb, in which case the segments of lame remaining are held together by
pin-and-slot constructions to stop them gaping.
Where does the arm attach to the body? NOT THE
SHOULDER, BUT THE INNER END OF THE COLLAR BONE. The construction of
the arm armour and especially the pauldrons (big stuff covering the shoulder)
reflects this. Practicable pauldrons are split up into multiple lames and
can fold up like a concertina so you can raise your arm. SEE GOTHIC
SUIT. Armour that does not follow this rule is usually ultra-heavy
tournament stuff not designed for much mobility, overrepresented in surviving
suits.
The "neutral" position for the knee or elbow is half
bent. Not straight. The swollen-on-one-side-cut-away-on-the-other
lame covering the knee or elbow (called a COP) reflects this fact.
The pauldron is also a sort of cop.
Lames look ok in these pix.
Looking very good.
((but Vertical "scream" face not quite right
somehow.))